Update #2: Oops I did the update thing again
Wow. Over a year since I finished my first ever VR game. For a 3-day game jam no less! A lot has changed since then. I've gotten a lot more experience, and along with that experience I've had a lot of exposure to WebXR. WebXR is a really exciting field right now, and when I realized that I actually might be able to port my game to WebXR, I knew I had to try.
So what exactly does porting a game built on SteamVR to WebXR entail? First you have to consider what it is you'll be taking out. The SteamVR player prefab, hands, interactable/grabbable scripts, and built-in teleportation will all have to go. Thankfully, through the efforts of both myself and members of the community, I was able to substitute all of them. For this project, I made use of De-Panther's WebXR exporter for Unity, a fork of the one originally by Mozilla. This gives you a camera rig for your player and the ability to export the project for WebXR by doing a WebGL build. From there, I brought in some scripts I'd already written for teleportation, and adapted the code already provided in De-Panther's WebXR Interactions. After that, it was mostly just a whole bunch of bugfixes and making sure everything actually worked together properly.
And here's the result! Fun fact, the size of the WebXR build is less than a fifth the size of the native one (15 MB vs 100 MB). The only thing I wasn't able to bring over was my Wwise integration, as currently Wwise is not able to be used in WebGL products, though they have stated it may come in the future. I think in future projects I may look at integrating FMOD or Resonance, as these will both work in WebGL builds and could prove to be a decent replacement.
So yeah, very happy to have finally made this happen. Looking forward to uploading more WebXR projects in the future.
Files
Get Lemon Atoll
Lemon Atoll
A simple, dumb, VR game.
Status | Released |
Author | m₂ |
Genre | Simulation |
Tags | Singleplayer, Virtual Reality (VR), webvr, webxr |
Languages | English |
More posts
- Update #1: Finally did the update thingJun 20, 2019
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