Devlog #22: Bit of a Slowdown


Hit a bit of a snag yesterday, which was why I didn't post an update then. Didn't get to working on the game until late, and I spent most of the time trying to debug some funky interactions with the mouse and my pause menu. In short, the Unity Standard Assets First Person Controller + Mouse look script were interfering with the code I had written to show and hide the mouse with the pause menu. This was causing it to frequently eat inputs when I clicked Resume or Exit, lock the mouse cursor if you clicked anywhere other than the buttons, and would not lock the mouse after hitting escape to close the pause menu. A couple line changes in the mouse look script (with a reference to my pause menu to check whether it's active) fixed that issue right up. I also copied the AkBank component on my Wwise Global object from my first scene and added it to the other 3 rooms, as well as implementing the main menu fix. I wanted to do more audio work tonight, but it seems I'm having some issue with some electrical interference somewhere between my audio interface and computer, so I'll have to debug that sometime tomorrow. Once I get that audio work done though, I should be ready to start music.

Get SUIT

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