Devlog #15: Even Further Ahead of Schedule


Continuing to make some great progress. I spent most of today working on fixing UI and I'm actually really pleased with the overall aesthetic I have now. Things have been set to scale properly (much easier than I thought it would be), I've replaced most of the bland Arial text everywhere in the game, and I even have a slick start menu and ending sequence. On top of all that, I've written descriptions for all 13 items in the first room and set the ending puzzle to be in the proper order now. Of course, some of the writing is a bit rough, since I'm not the best at writing characters, but I'm intending to get through all 4 rooms with some rough drafts before going back and working on them some more. So for tomorrow, my goals are to:

  • Write and apply descriptions for the 2nd room
  • Write and apply descriptions for the 3rd room
  • Write and apply descriptions for the 4th room

I anticipate that should occupy most of my time. After that, I'll just need to refine and revisit the writing for maybe 2-3 days before getting to the whole reason I wanted to make a game in the first place: the audio. I can't wait.

Get SUIT

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